Work in progress

roadmap

Where hoop is heading next.

now · step 1 of 8 · through 18 September

desktop playtests

The core loop is in place: move with momentum, read the throw, protect the hoop, and decide whether getting close enough to disable a bot is worth the risk.

Now we stop adding ideas for a moment and find out what actually makes the game better.

What we’re testing

Controls. Camera readability. Threat clarity. Rewards. Pacing. Restarting. The rules stay mostly still while people play; small clarity fixes are fair game, but feedback is evidence—not an automatic feature request.

Then

  1. Core mechanics and rewards. Shape the next pass around what playtests reveal. Persistent bot damage is already in (shout out to @Rorror and @paaseivreter): the first two disables shut a bot down and leave a mark; the third destroys it.
  2. First mobile build. Make a local mobile build, likely Android, and establish one-finger controls that feel responsive without accidental extra touches.
  3. Mobile playtests. Test on real devices: finger occlusion, portrait framing, performance, pause, restart, camera, and control readability.
  4. Shared platform profiles. Keep desktop and Android tuning in one game, with room for iOS later (because, ya know, Apple).
  5. High scores. Decide what a score should mean before building a fuller system around it.
  6. Sound. Give the game an intentional voice once its foundations are settled. We've got some kick-ass ideas!
  7. Visual finish. UI, textures, and the final layer of polish.

Clearer first. Portable next. Polished last.

Although I may not be able to resist. Love a good polish.