July 29, 2026

Making a small game fill the screen

The arena had to feel close and readable on different desktop shapes.

hoop is a small game, but it should not feel tiny on a wide monitor or a tall screen. The camera and input work started moving toward that goal: keep the arena close, keep the hoop readable, and make the controls feel like they belong to the screen you are playing on.

The useful test was simple. Does the space still feel like one tense place, rather than a little object floating in a window?